ZooKeeper Golf - The Golf Betting Game by Golf Adventures
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Learn how to purchase ZooKeeper GolfIn addition to ZooKeeper Golf, it is often fun to combine other games during the round. Here are some of the favorites of the staff here at Golf Adventures:

 

Bingo Bango Bongo – An amount per point is established prior to the start of the match. There are three points awarded on each hole. The first point (Bingo) is awarded to the first person that successfully lands in the fairway. The second point is awarded to the first person that successfully lands on the green (Bango). The third point is awarded to the first person that successfully holes out their ball (Bongo). At the end of the round the points are tallied and the pre-determined bet is paid off on a per point basis.

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COD (Carts Others Drivers) This game involves rotating your partner every six holes. A predetermined wager amount per hole is established. The team with the lowest combined score wins the hole. Each member of the winning team receives a point for each hole that they are victorious. After six holes the partners change and the game proceeds. The final pairing takes place on hole 13. The order of the pairings is as follows: cart partners for the first six holes; the driver of one cart and the passenger of the other cart for holes 7 through 12; and the drivers versus the passengers for holes 13 through 18. At the end of the round the points are tallied and the pre-determined bet is paid off on a per point basis.

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Hammer – An amount per bet is established prior to the match as well as a participation order (normally following the order of names on the scorecard). Each hole is initially worth the bet amount. Players follow the participation order and take turns being the “Hammer”. On the tee box, the “hammer” selects a player that they will challenge for that hole and “hammers” them. That challenge is made for the predetermined bet amount and must be accepted by the player who has been challenged. The “hammer” is now in possession of the challenged player and he may “hammer” the original person back for double the bet. This challenge may go back and forth at any point during the hole each time re-doubling the bet amount. The challenge must always be accepted. At the end of the hole the winner is paid and the hammer passes to the next person in order.

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High/Low Partners are established prior to the match as well as a bet per point awarded. There are two points awarded on each hole. The first point is awarded to the team that has the member with the lowest score for that hole compared to the lowest score of the other team. The second point is awarded to the team that has the lowest “high” score compared to the highest score of the other team. Only two points are awarded per hole, ties do not push. At the end of the round the points are tallied and the per-determined bet is paid on a per point basis.

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Nassau – Partners are established prior to the match as well as a dollar amount per bet. There are three bets per golf round. Each nine holes as well as the total make up the three bets. The combined scores of the pairs are established on a per hole basis with the winner getting a point. Any time a team is down 2 points or more they may “press” the bet. A press means that they are opening a new bet from that point forward. The press may be opened for either the nine holes that are being played or the match or both. As long as a team goes down by 2 or more holes they can open another press. Thus, multiple bets (developed by the presses) can take place in addition to the pre-determined three initial bets. At the end of the round the payment is made based on the number of bets won and lost.

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Skins - An amount per bet is established prior to the match. The match is played with each hole counting as a point. If there is a clear winner on a hole that person receives the point for that hole. If there is a tie for low score the hole carries over to the next hole and that hole is worth two times the wager. If there is a clear winner on the hole, that person receives the amount of points the hole is worth. The push can continue as long as the low score continues to tie. The person that wins the hole gets the number of points carried over as well as the points for the hole in question. At the end of the round the points are tallied and the per-determined bet is paid on a per point basis.

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Wolf - An amount per bet is established prior to the match as well as a participation order (normally following the order of names on the scorecard). Each hole is initially worth the bet amount. Players follow the participation order and take turns being the Wolf. The wolf tees off last and determines on the tee box whether he will be playing against the field or taking a partner for that hole. The wolf gets three decisions: 1) before anybody tees off they can declare that they are going “lone wolf” for 3 times the pre-determined bet. If that is not declared the wolf can choose a partner after an individual tees off but prior to the next person teeing off. Once the second person tees off the wolf cannot revert back to choosing the first person. After the third person tees off the wolf cannot revert back to choosing the second person. If the wolf chooses none of the other three individuals then the wolf automatically is forced into the third decision which is going “lone wolf” for twice the bet. The points are awarded based on the winner having the low score on the hole. If the wolf, or the wolf and/or their partner ties for low score on the hole with the opposition than the number of points at risk for that carries over (similar to skins). Each hole is worth the established bet for the hole combined with the number of carry over points from the previous hole. The order of teeing off is not consistent with normal rules of golf etiquette. The hole after being the wolf that individuals moves to the number one position and each member moves back one position (with the person teeing off third in order now moving to the wolf position). This progression takes place for 16 holes with each player having four turns at being the wolf. On holes 17 and 18 the player with the least amount of points is declared the wolf. Point accumulations on hole 17 could alter which player is the wolf for hole 18. At the end of the round the points are tallied and the per-determined bet is paid on a per point basis.

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"This game is a fun way to keep everyone in the foursome engaged in the round it also is a good Ice breaker if you’re playing with a prospective client." - Jim K - South Riding, VA

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